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Mod Description / History

The Baldur's Gate Trilogy Mod, BGT for short, is exactly what it sounds like: the entire trilogy of the Bhaalspawn Saga all rolled into one game.

There are several reasons for this, the foremost being that the BG2 version of the Infinity Engine is superior in almost every way to that of the first Baldur's gate. Resolution, kits, opcodes, duel wielding... you name it. The idea came to me one day when I imported a charater from BG1 into BG2, a fighter, and turned him into a Kensai. I realized that taking a character that I intended to make into a Kensai from the very beginning and letting them wear armor (the temptation is irresistable) only to get the Kensai benefits later was simply broken. I then decided that it would be great to be able to have a Kensai for the first part of the saga, avoiding the whole mess in the first place (I could roleplay, I know, but it is far too tempting). Also, there are classes that simply are not available to characters in BG1 (such as Monks and Barbarians).

I then went on to look into the feasability of porting Baldur's Gate into Shadows of Amn / Throne of Bhaal. The end result, as you could deduce, is the Badur's Gate Trilogy Mod. It took about a year and a half in reality, but the work took maybe six months.

BGT starts you off as a level one character with 100 experience, and still allows you to start Shadows of Amn or Throne of Bhaal normally. One of the only major differences in BGT is Tales of the Sword Coast -- it now takes place after you defeat Sarevok. It also includes a transitional cutscene into Shadows of Amn, showing the ambush outside of Baldur's Gate. I also have included a few of my own personal touches. Oh, and the tutorial can't be played anymore (I know, dammit).